Overview Implement game features from design to final polish for global release of 3D combat strategy game, Dark District. Responsible for core gameplay features such as: Camera System, Building Selection, and Base Protection UI. Drastically optimized rendering performance of client by developing dynamic texture atlasing pipeline process. Handle daily bugs and minor feature additions necessary …
Overview Featured in App Store in several countries Design and implementation of gameplay systems: Camera Animation, Touch Input, VFX/SFX behaviors, Resource Pooling, Dynamic Asset Loading, iOS ReplayKit Integration Design and implement 3D Asset Pipeline, including: Authoring Tech Specs, Import Processes (models / animations / sfx / vfx / textures / lightmaps), Import Automation & Documentation, …