
Overview Implement game features from design to final polish for global release of 3D combat strategy game, Dark District. Responsible for core gameplay features such as: Camera System, Building Selection, and Base Protection UI. Drastically optimized rendering performance of client by developing dynamic texture atlasing pipeline process. Handle daily bugs and minor feature additions necessary …
Overview Featured in App Store in several countries Design and implementation of gameplay systems: Camera Animation, Touch Input, VFX/SFX behaviors, Resource Pooling, Dynamic Asset Loading, iOS ReplayKit Integration Design and implement 3D Asset Pipeline, including: Authoring Tech Specs, Import Processes (models / animations / sfx / vfx / textures / lightmaps), Import Automation & Documentation, …
Overview Soft launch released in multiple countries Software architecture and core implementations of game engine and client app structure Fully data driven game engine and client app Design and implementation of asset pipeline and CDN solution Responsible for management of engineering team consisting of 3 client, 2 server, and 1 full stack individuals Leader of …
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