
Overview Plot technology roadmap for software feature development with R&D team to achieve production priorities on 2012 Academy Award nominated Previsualization Software, Zviz. Technical Support for over twenty 3D Story Artists from setup to completion of multiple concurrent episodic productions on overlapping delivery schedules. Self-driven in determining goals based on observations of 3D Story & …
Overview Implement game features from design to final polish for global release of 3D combat strategy game, Dark District. Responsible for core gameplay features such as: Camera System, Building Selection, and Base Protection UI. Drastically optimized rendering performance of client by developing dynamic texture atlasing pipeline process. Handle daily bugs and minor feature additions necessary …
Overview Featured in App Store in several countries Design and implementation of gameplay systems: Camera Animation, Touch Input, VFX/SFX behaviors, Resource Pooling, Dynamic Asset Loading, iOS ReplayKit Integration Design and implement 3D Asset Pipeline, including: Authoring Tech Specs, Import Processes (models / animations / sfx / vfx / textures / lightmaps), Import Automation & Documentation, …
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