Resume
PRODUCT-ORIENTED ENGINEERING LEADER
Full stack architect and engineering lead. Leadership experience scaling teams and execution from MVP launch to live ops in mobile games. Diverse 12+ yrs hands-on senior developer experience. I thrive in fast-paced “wear many hats” environments and am passionate about fostering team cultures that maximizes accountability, transparency, and optimal efficiency while maintaining a positive and collaborative atmosphere.
Professional Timeline
“If there is no struggle, there is no progress.”
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Feb 2022 - ...
Corgi Punk LLC
Freelance Consulting
- Developed Unity SDK package for web3 backend-as-a-service games platform - Helped iOS/Android live service game go from nonfunctional codebase to demo-ready for investors - Prototyped Tony Hawk Pro Skater-like game for stealth game studio startup -
Mar 2020 - Feb 2022
Topgolf Media
Engineering Manager
• Technical Lead for WGT Golf, real-time multiplayer golf simulation game • Active code contributor, 50/50 split management vs. critical path coding • Execute major upgrade of engine & all native SDK/frameworks for 8 client platforms • Managed 6 engineers for monthly server & app releases • Hiring process, candidate sourcing, and onboarding new hires -
Jan 2019 - Oct 2019
Status Effect Games
VP of Engineering
• Key member of executive team; competitive analysis, market definition, product design, engineering processes
• P&L budget and forecast planning; change management to reduce burn rate by 45% with no impact to launch timeline
• Establish GTM strategy; lead creation of the business plan, establish product and technology roadmaps
• Mentor employee to assume lead role responsibilities, mentor two client engineers to full stack roles
• Launch product to App Store; improve KPI metrics by 10-15% -
May 2017 - Dec 2018
Cloudcade
Technical Director
• Establish, document, and maintain development best practices across 2 engineering teams
• Design, develop, and ramp up engineers on reactive architecture of game client
• Define tech recruiting methodology; recruit 5 engineers w/ 100% retention post-acquisition
• Mentor employees in collaboration and IC goals
• Advise exec team of technical roadmap, design limitations, and scope risks
• Develop end-to-end art asset tech specifications, export/build automation, delivery, and CDN distribution -
Sep 2014 - Dec 2016
Mastermind Studios
Senior Software Engineer
• Release of 3 App Store featured games: Quest of Heroes: Clash of Ages, Word Bang, and Battle Bash
• Key domain knowledge: Rendering Fidelity, Input Handling, Camera Animation, and Asset Pipeline/CDN
• Optimize performance to run smoothly on devices ranging from iPhone 4S to iPhone 7+
• Implement client analytics to track and improve app performance post-launch -
Apr 2013 - Sep 2014
Kabam
Unity Engineer
• Implement core gameplay features for global iOS/Android launch of 3D strategy game, Dark District
• Key domain knowledge: Input Handling, Camera Animation, Base Building System, and App Performance Optimization
• Drastically optimize rendering performance of client by 10x to solve product launch blocker -
Jun 2010 - Apr 2013
Lucasfilm Animation
Associate Technical Director – 3D Story
• Credits in 39 episodes of Emmy award winning 3D animated TV series, Star Wars: The Clone Wars
• Develop, maintain, and troubleshoot all aspects of Previz/Layout Animation pipeline tools (Python)
• Support 25 story artists and 5 cinematic directors from setup to completion of concurrent episodic productions
• Plot tech feature roadmap with R&D team to set production priorities on Academy Award nominated Software, Zviz -
Jun 2007 - Mar 2009
Electronic Arts
Software Engineer
• Analyze and refactor deployment automation to execute major data center migration initiative
• Implement maintenance mode cached on load balance servers for deployment windows
• Implement new front-end game and webapp features in Java on Spring framework -
May 2006 - May 2007
THQ
Jr Technical Artist
• Implemented animation pipeline & tools on Pixar licensed games for Xbox/Wii: The Incredibles, Ratatouille
Recommendations
Lucasfilm
I have worked alongside Chris as a colleague in the same group where he was a productive, forward thinking, collaborative contributor. I have also worked with him as an artist, where I found his assistance to be a crucial element in my workflow. Chris is essential to any technical team; he is multitalented and adaptable to any environment.
Lucasfilm
Chris has always been a reliable collaborator. Through his attention to the big picture and ability to rise to any challenge, Chris ensured that we became a better studio globally. I would recommend Chris in a heartbeat.
Electronic Arts
Chris is the kind of engineer I’d be happy to work with on any project: pragmatic, detail-oriented, a clear thinker, and an excellent communicator. He demonstrated all of these in his time at EA, where he had to work with many groups outside of Engineering to get his projects out the door. Chris gets the big picture – he writes robust, maintainable code, but he knows there’s a lot more to software engineering than just that.
Electronic Arts
I have worked with Chris for a little more than a year. He is the type of person that if you give him a job, he will do it. If it isn’t in his primary skill set, he will learn it. Chris will tough it out even when things look gray, and still be smiling. He has a lot of energy to add to any team and you can see it in almost every interaction with him. When he’s working on something that has become his passion, I don’t think he would ever let it fail.